XGP standard model
Image source: Gamepark official website
The Gamepark world is a little complicated, after the underground success of the Gamepark 32 handheld, the company Game Park split into two, with several engineers and developers forming their own rival company called Gamepark Holdings to develop the Gamepark GP2X, while Game Park itself developed this machine, the XGP (Extreme Game Player.)
The console was to come in several different models, including the XGP Mini (which was probably an attempt to reproduce the successful marketing of Nintendo's GBA Mini) and a smaller, more durable machine called the XGP Kids. Capabilities would have been similar between the three models, with the XGP Mini scaled down to reduce costs while the XGP kids would have been less technically capable, focusing on less "hardcore" games for a children's market.
The handheld showed a lot of promise, however as of March 7th, 2007 the company Game Park declared bankruptcy (indeed, the official site now seems to be selling footwear.) Thus it seems while the console is ready to go it's unlikely we'll ever see it released. Homebrew and fan support for the original GP 32 (as well as the Gamepark 2PX) is still going strong however.
Back to Unreleased Systems
Announced March 2006 (unreleased)
MagicEyes VRENDER-3D System-on-a-Chip (SoC)
480*272, 1.6 million colors, 4 inch TFT LCD, Widescreen (16:9) aspect
ARM920T advertised as 266 MHz (actual VRENDER-3D SoC contains a 200 MHz ARM920T)
Updated GPOS, Linux, and possibly a WindowsCE "option" as well.
1.5 million polygons per second
64Polys 44.1 kHz, 16 bit stereo sound
WiFi - 802.11 b/g, WiBro
NAND Flash Memory:
64MB DDR SDRAM (128MB at release time is rumored)
Secure Digital card
Built-in Rechargeable Lithium ion battery
TV-Out, USB 2.0, open sdk