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APPLE PIPPIN ATMARK

Apple's multimedia machine

Bandai Atworld (Japanese)

 

 

This console began it's life in 1993 as a handheld device, but after multiple revisions ended up as a console. Also known as the "@mark" or "@world," in conjunction with the whole internet craze at the time. There was a big stink in the early 90's about a home "multimedia" device that could be a game system that doubled as an internet box (similar to web TV but with games.) Commodore, 3DO, and CDI all tried to market their machines with this approach. At the time the internet was still a new thing and a decent computer could cost you over $3000. The idea behind this thing was a low end games console capable of running MAC software that could also be used to access the internet from your TV. The problem was it was too little, too late. At the time computer technology began to advance by leaps and bounds in a very short period of time (which is still going on today.)

By the time the console hit the store shelves in 96 it was already totally outdated. By 1996 56k modems had become cheap enough for the greater public to begin enjoying the internet (the Atmark came standard with a 28.8k modem.) By 1997 the machine was dead. Bandai withdrew support after a failed merger with Sega. Less than 12,000 units were sold in the USA, and only about 5,000 to customers.

Can be hacked to be compatible with some MAC software of the period, like Doom, Decent, Duke Nuk'em 3D, as well as a lot of titles released specifically for this system. But you just could not effectively market 1993 technology to a 1996 audience. Marketed in Japan by Bandai, who had a much cooler black console called the "Atworld." . There is a black American Atmark which is very rare. An interesting peice of Apple history, but unless you live in Japan forget about finding games anytime soon. As Bandai was involved with this machine there are of course a couple of DBZ games which are the rarest ever made. Interesting Sidenote: More keyboard and modem add-ons were produced than actual systems.

Back to Golden Age Systems

 

 

 

Name:

Pippin Atmark

Pippin Atworld

Company:

Apple

liscenced to Bandai

Year:

1995

Games:

Not very many

CPU :

Processor:

PowerPC 603e @ 66 MHz


Cache:

L1: 64 k L2: Unknown


System Bus:

64-bit
Mac OS-derived system


Graphics:

NTSC and PAL
640 x 480 resolution
24-bit color

Memory:

6MB RAM (shared)
6MB VRAM (shared)


Media formats:

CD-ROM (4x speed)
1.44 MB Floppy (external, optional),


Options/ Ports:

2x serial (printer / modem)
2x Pippin-ADB
VGA and S-Video (NTSC and PAL)
Optional GeoPort internal modem