Home

Site Map

Play-Asia.com - Japanese Video Games, Accessories & News

NINTENDO FAMICOM

NINTENDO ENTERTAINMENT SYSTEM

 

  OG Famicom with disk system

Famicom Top loader

 

Nintendo Entertainment System (NES)

NES Top Loader

THE RANT: If you were born in the second half of the twentieth century you know what the name "Nintendo" means. When I was a kid EVERYBODY had one of these (everybody except me, my dad stuck with the Atari 8-bit and Macintosh computers until I was ten, then moved on to PCs. I didn't get a NES until 1989. Anyway...) The name is so famous that it's become synonymous with "video games," (at least here in the USA.) For those of you who don't know in 1984 the entire video game market crashed because stupid companies kept sloshing out the same swill year after year until people got fed up with it, decided they'd rather spend $200 on a cool home computer rather than a piece of junk video game system that went obsolete a month after you just bought it, and overnight game companies and retailers were standing out with their weenies in the wind. Thus Nintendo had to disguise their game system as a toy by packaging it with a stupid robot and later some dumb power-pad piece of garbage to try and fool John Q I'm-not-wasting-my-money-on-the-stupid-video-game-fad-citizen into even looking at it.

Well by some ironic machination of fate, it just so happened that the NES didn't disappoint people with poor arcade translations or over hashed maze games, it actually had games that were cool, it had games with some depth, replayability, and graphics as good as the home computers, an it's games were fun. Add to the fact that the only real competition it had for the home video game market at the time of it's release was the totally obsolete (and pathetically tired by this time) Atari 2600, and you've got a recipe for success. Nintendo sold games and systems like rocks stars sold albums, the record being like a $290 million dollar gross on Super Mario Brothers 3 or something ridiculous like that. Nintendo single handily revitalized the entire video game industry, and had a virtual monopoly on home console systems until the SMS came out a few years later. The NES eventually faded away when the 16 bit systems came along, but not until after selling a gazillion units and making Super Mario more recognizable than Mickey Mouse.

Aesthetically I think the OG Famicom looks cooler, plus it has tons of games and accessories that were never released elsewhere. Earlier models had hard wired controllers (always a bad choice) and the 2nd player controller had a built in microphone (to my knowledge there is only one game that uses it.) The Japanese Famicom has some advantages over the American NES in that the cart sizes are smaller as well as it's a top loading system, so no bent up connectors over time. Disadvantages are it tends to be made of cheaper materials.

The Famicom Disk system was probably the one system that was actually killed by piracy. Back in the day someone could buy a few blank disks and load a Famicom game on it in the street for five bucks (while we here in America had to beg out parents to take us to the stupid mall to get the same game on Cart for $50.) Games like The Legend Of Zelda debuted on the Disk system. However it didn't take long for bootleg disks to show up on the black market, which eventually led to Nintendo pulling the plug. Sad thing is that as time goes on the game data on the disks will eventually fade and corrupt, leaving the pirate cart versions of such games the only ones available.

Many Famicom/Nes games were rereleased as GBA special editions and are availible for purchase through the Wii Virtual Console.

The Good: A rediculous amount of games. Millions of accessories. Will keep you collecting forever. Very easy to find stuff, and nowadays it's usually very cheap.

The Bad: You'll find 20,000 copies of SMB3.

The Ugly: The later NES games started to suck as more and more companies devoted their resources to making decent games on the 16 bit platforms. Also the contacts on the system tend to bend because Nintendo was too cheap to make them out of stuff that wouldn't warp, so a lot of the old systems suffer from the blinking screen of death syndrome. However replacement parts are easy to find on Ebay and on a 1 to 10 scale, where 1 is putting two Lincoln logs together and 10 is building a 747 from scratch, it about a 3 to install.

 

NES/FAMICOM WIERDNESS:

Famicom Data Recorder

Used along with the Famicom Keyboard turned your game machine into a computer

 

FAMICOM KEYBOARD

Along with a Basic cartridge and data recorder turner the Famicom into a somewhat decent computer (for 1984 that is.)

 

Famicom Modem

Not used for games per se (which is too bad.) Allowed you to make realtime stock trades. Why anyone would want to play the stock market from their game console is beyond me.

NES MAXX

Pretty nifty controller from Nintendo, featured auto-fire buttons and a 360 degree thumbstick that made games like Skate or Die or Marble Madness easy to play.

 

NINTENDO POWER GLOVE

As featured in the movie "The Wizard," allowed you to control games by moving your hand around, punching at the screen, etc

 

U-FORCE

A hand's free controller where all you had to do was move your hand in the infrared field. Innovative but weird.

R.O.B. - Robotic Operating buddy

The stupid robot Nintendo packaged in with early NES units to fool retailers into thinking it was a "toy." The ploy worked and after only two compatible games ROB was abandoned.

Famicom/Nes clones:

There are so many clones of this system they have their own page:

Click here for the Famiclones page

 

Back to classic systems

Back to the Ultimate Console Database

 

 

 

Name:

Japan:

Nintendo Family computer (Famicom)

USA/Europe:

Nintendo Entertainment System (NES)

Manufacturer:

Nintendo

Year:

1984

Media:

Cartridge ROM

Games:

About 1000 +

Specs:

CPU: Motorola 6502 processor

1.79 MHz

Graphics: 8-Bit Resolution: 256x240 resolution

Color Palette: 52 colors On

Screen Colors: 16, 4 per sprite Max.

Sprites: 64 per screen, 8 per line

Sprite Size: Minimum 8x8 pixels

Maximum 8x16 pixels

RAM: 2KB

Video RAM: 2KB